Applying computer graphic concepts in Processing using Python.
Ray Tracing
Created a ray tracing renderer. This program detects intersections between rays and vertically-oriented cylinders. I also implemented shading functions to include ambient and specular shading as well as cast shadows (via shadow rays) and reflection (via recursive ray casting).
GPU Programming
Created a program that used the GPU (vertex and fragment processors) to carry out various rendering tasks. 
1. Bullseye: Took a translucent blue polygon and modified it so that the polygon has a number of concentric circles. These circles alternate between transparent and opaque.
2. Horizontal Blue: Performed a blurring of an imagine in one direction. Wrote a GLSL fragment program to perform a number of texture lookups in order to smear out the color in an image. 
3. Bumps: Wrote a vertex program to modify the geometry of a collection of polygons. 
4. Fractal Set: Drew a fractal that is related to the Mandelbrot Set. 
Subdivision Surfaces
Created a program that creates smooth surface creation using Loop subdivision technique. The code will read in polyhedral models (made up of only triangles) and subdivide them.
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